Saturday 28 January 2017

Face Off: Evernote vs Google Keep (App)


Hi there! Welcome to our first contradictory post on the blog!

(Intro by Thisath) 

This started off as a review of Evernote by Yasaru. However, I didn't agree with him that Evernote is any good, because I have my dibs elsewhere, in the name of Google Keep. In my opinion it is waaay better than Evernote. But we're gonna let you decide which you like best. Here's to the battle of the notetakers! Read on!
EverNote


I'm Yasaru and this my review of Evernote.

Evernote is an app by the EverNote corporation released in 2007. The app has been on my phone for a solid 2 years after I saw it a while back as a "recommended app" on the google play store.

I got through the initiation process and was done with the app the day I installed it, never getting around to actually using it. That is until recently I found the app tucked away in a folder, so I decided to give it a try, and boy was I missing out on a lot.

The app is a master at getting me to plan out all of my work. The first few days might be tough when you don't know what you want to write, but with time you'll find out what you want to get done.

You'll manage to ask just that from the app, from planning down to what you want to complete the next day to jotting down small notes when needed, the app will always be there on your phone (silently judging your work ethic).

If you're like me (rather 'were' but eh.) and like to procrastinate about everything that is gonna get you to your goals, then Evernote is the app for you. The app isn't only meant for us, so even if you're a person who likes being organised (totally not envious of your skill to do so. and like to help sustain the your time on earth by reducing wastage of trees then Evernote is for you as well.

                              Interest Concentrated (Yasaru) rates the app: 8/10

Google Keep



Hey! I'm Thisath and this is my review of Google Keep!

First, I'm going to clear the air on why I think this is superior to EverNote. There is one reason. Google.
I'm a HUGE Google fanboy. I just like anything that works well with Google, Google makes and is Google. That was why I choose Evernote over every other app out there, and I do not regret it.

The Keep app shines because it works perfectly and incredibly simply with Google accounts.
The app itself is simple, easy and well designed. It's easy to make notes and it has all the features you'd need; archiving, reminders, lists and colour sorted notes.

It is available on multiple platforms, be it iOS, Android or Web based (just like EverNote of course). I just love how it easily syncs everything I write across all of my phones and computers, which makes it really easy to transfer texts between them.

On the face of it, it is really similar to EverNote. But what puts it across the finishing line for me, is that you only need one account and one app on all your devices and boom- you're set. Google Keep is a much more "wireless" experience than EverNote, and it's way less hassle. That's why I'm sure you need Google Keep. It is simply the best. Sorry, Yasaru.

My rating? Keep is one of my favourite apps, ever. I give it a very fair 9/10!
That minus one because I don't really like how you can't make text bold or italic, which is important to me (which Yasaru tells me Evernote has... smh). Otherwise, perfect!

Interest Concentrated (Thisath) rates this app 9/10


Review: Shadow Bug

Hola! I'm Shehan, and it's time for some mobile gaming reviews with me as usual.



Today I will be reviewing 'ShadowBug'.

Release your inner ninja skills with shadow bug. A game developed by Muro studios, for $4.21(there are no additional in-app purchases) and if you are a fan of silhouette styled games then you're going to like this game right away. The game is mainly action, with a few traces of puzzle.

The Plot:

Players take control of an overpowered ninja hero named Shadow Bug. A evil factory nearby has caused terrible creatures invading his home forest and it’s up to him to take it back by slicing these creatures into pieces.

The game's controls consist of simple one finger touch. And it's even better with the great music to which they also recommend using headphones. It's silhouette heavy and has amazing backgrounds.

The game animations are lag free (tested on an iPad 4) from the game's protagonist to the enemies.
The game offers several chapters with 8 levels each, boss fights included. Most of the time it is effortless, slicing and dicing your way up, but sometimes you will just have to stop and think.

To have Shadow Bug move left or right, just tap-and-hold on the appropriate half of the screen. When an enemy appears, just tap on it to attack — Shadow Bug instantly warps over to the target, so that’s how you get through otherwise impossible obstacles and make your way to the gate... Failure to do so would mean the death of shadow bug due to spikes, enemies and other hazards. While you’re in the air, you can still long press on the left or right side of the screen to “fall” in that direction, but just watch out for dangers.
The only disadvantage would be the price, which is certainly quite high. I don't know whether it is worth that much to you, but I got it for free during a AppStore sale.

Nevertheless, I really had a mesmerizing experience in this game. Not only for its amazing art work and soothing music but also for its sheer simplicity. I highly recommend this game.

Interest Concentrated rates this game 7/10

Note: I found out that there is a free of charge sequel for ShadowBug. I will definitely post that too... So stay tuned.

Review: Alto's Adventures

Welcome to another gaming review with me Shehan A.K.A 'Tyrant Beast'.

This one is going to be special because I really had a blast playing it.

Alto's Adventures, an incredible free of charge game by Noodlecake and Snowman studios, what's so great about it? Well let me explain....



Alto's adventures is an endless run arcade game, displayed in a 2D manner.

The plot: It's a simple plot, really. Alto is just sitting, watching his llamas when all of a sudden his llamas get out and starts galloping away. Alto who is controlled by the player is supposed to pass the llamas to catch them, each time gaining speed.

The game uses a one finger controls. Simply tap to jump and hold for a backflip (unfortunately the game does not provide frontflips) but watch out! Failure to execute a complete backflip when you land could lead to Alto falling off his snowboard or crashing into an obstacle or falling off a cliff. Game over.

Its sheer simplicity (it's simpler than the previous game I reviewed, ShadowBug) helps you concentrate on the game and the beautifully generated artwork it provides.

The graphics are just amazing, they really took artwork to the next level! I honestly haven't noticed any other game do that... just capturing you in the moment, from the sun itself to the lightning and rain. The in-game time goes by while you're playing, so it begins from day and transitions to night. At night it almost feels like a silhouette themed game. The music is also very soothing (which is why the game recommends headphones).

The game has a intricate combo system which players tend not to look at. You have to collect coins to buy powerups and upgrade skills while doing tricks like flips, grinds and airtime help increase your combo for high scores.

The game also features a "Zen mode" where the game gives you the freedom of an endless run without points and game overs. The game explains it in this manner:

'Welcome​ to Zen Mode.
No score, no game over, no distractions.
Just you and the endless mountain.'

Crashing into an object, failure to execute a proper back flip or falling off a cliff simply respawns you. The disadvantage of this is that you lose your speed. This mode is especially helpful when you want to practice until you want to take on high scores.

I was rather speechless when I first came across this game.
It's visual scenery takes home the trophy for me; if not for that it's just another usual endless runner.
I really had a blast playing this game as I've said in the beginning of this review, do try it out.

Interest Concentrated rates this game 9/10.

Thursday 26 January 2017

Review: Call of Duty Infinite Warfare

2016 was indeed amazing. We got so many great games; Doom, Battlefield 1 and they're all better than Infinite Warfare’s campaign. It's not for want of something to differentiate it: this is a Call of Duty game where you fight in zero-G environments, and where you fly a spaceship. If you're not into that, then I assure you, this game or this review isn't for you.

Firstly, I need to assure you that this review is spoiler free, and purely based on my opinion, so trigger-kings and trigger-queens cannot do their everyday duty, which is getting triggered over random internet posts. Secondly, I do not intend my salt in this review, if I did, I'd rather just join a League of Legends forum.

Now, since I've acclaimed that I will follow the internet rules, lets get on with it. Now if you've read my other reviews, you will notice that I follow formats.

Lets get on with the Graphics and Optimizations of this game. I purely have to praise Infinity Ward for the breathtaking graphics. They looked so beautiful, it made me tear (trust me, almost nothing makes me tear, except the time I accidentally kicked my dog, and I broke down).

After the backlash from releasing the trailer on YouTube (Trailer) (the video got a ton of hate, including 3M dislikes), Infinity Ward decided "No, lets not give them any more reasons to hate on us". So they optimized the game.

So well that it ran on my Laptop on high at 60FPS, which is pretty good, considering my old architecture (cries). I have to give Infinity Ward the prize in this case, since they have done a marvelous job in optimizing this game.

The story of this game is okay, depending on which perspective you view it from; if you're into space travel, interplanetary wars, and such scenarios, then this game would be perfect for you. If you're into the old Call of Duty scenarios, Cold War, Vietnam War, then this won't be the game for you.

Infinity Ward tried a new approach to the call of Duty game here, but the old COD gamers did not want this. The story is the basic COD story: there's good humans and there are the baddie humans.

Yes, it's a war between humans on an interplanetary scale (which will be definitely happening here soon) and the base story is this: Humans on Mars wants to destroy Humans on Earth, including the Earth itself. There are feels at the end, but it feels kind of forced, like the game is telling you to feel, like "ALL THIS HAPPENED, AND YOU NEED TO GET YOUR INNERMOST EMOTIONS OUT".

The gameplay is "less better" than the story. There are new guns (which are next to useless, like the energy rifles), there are robots, and there're many AI systems, which are a backlash to the story, since this is based on human deaths and such. In my opinion, they should've stuck to the Human side of the story, which used to be the original Call of Duty storyline (rolls eyes). 

When I first got the game, I was expecting nothing from it. I was disappointed because while I got more than I expected, it wasn't more than the Call Of Duty Modern Warfare series expectations. I'm expecting Activision to run out of names for the Call of Duty series, like "Call of Duty Advanced Warfare" and then "Call of Duty Infinite Warfare"...... What's next? "Call of Duty Even More Warfare"?

No clue what's gonna happen next.

The more crappier the names, the more crappier the backlash. Did I mention there are space battles? Like the kind of ones where you are in a Jet kinda thing, you follow enemy jets and you shoot 'em down or up (no gravity probz). It is kinda fun. You can also modify your Jet, which is called a "Jackal". So basically, it's a renamed Star Wars game.

It's a good game, not the best in the Call of Duty series, but not the worst either. Infinity Ward and Activision could've done a better job, but they didn't. I liked the game, and it was extremely worth its money. I recommend you playing the game.

Interest Concentrated rates this game 6/10

Catch me on Steam: TheMusicFella
Also stay tuned for more gaming reviews. Watch_Dogs 2 review will be out sometime next week.

Keep it cool.

Dinera

Sunday 22 January 2017

Upcoming Sony Cameras: Round Up and Overview



Hey, I'm Duruthu and I'm camera geek who has a deep interest in all things photography. For my work I use a Sony A6000 paired with a mixture of Sony, Canon and Nikon glass, and my primary interests are in event, portraiture and creative photography.

So, Sony has always delivered new camera bodies at a fast pace, and now with 2017 having arrived we can expect a brand new sweep of them. This article focuses on the latest leaks, rumors and expectations from mirrorless shooters and photography enthusiasts.

Sony is expected to come out with the following bodies in 2017:

  • ·        Highly Likely: Sony A7 III
  •       Highly Likely: Sony A7R III or A9
  • ·        Sony A7S III
  • ·        Sony A77 III
  • ·        Sony RX5

             Sony A7 III

The A7 lineup is the Entry level Full Frame mirrorless from Sony, so we can expect some things to stay similar like the resolution to keep their lower price. Like its predecessor the A7 MkIII will come with a new 24MP sensor, along with improved AF possibly giving a bump to the number of AF points this time unlike in the A7II where it stayed the same to the first generation. This of course means better low light and higher ISO performance, other additions may be the inclusion of dual SD cards hopefully.

While rather unlikely since it is the entry level of the full frame series a back-illuminated sensor may be included which would further push its low light capabilities, but more likely than not it’ll instead show up in the A7r series again.
The A7ii


            Sony A7R III or A9

In 2016 Sony Japan Managers hinted that the New Flagship A7R was in the works saying;

   A7RIII the new sensor will be between 70 – 80 Megapixels. They are working on improved IBIS as well. Although officially the new lenses per the 24-70 F2.8 GM and the others have been tested for QC at 60+ Megapixels and 6K+ Video they achieve even better results than that.

                                                    Image result for sony a7riii

                                                           
However the Flagship of the A7 series may be no more as there is a possibility that Sony will introduce it as the Sony A9 for its high resolution Full Frame series. As hinted this new camera will feature a new higher resolution 35mm FF Sensor (70-80MP) to its predecessor which came in at 42MP. Improvements to the AF is to be expected with it likely receiving a bump in AF points from 399 phase detection points on the A7RII to 425 Phase-Detection AF points, following the standard set by the new A6500, Sony’s Flagship APS-C Sensor camera.

Here’s hoping that the A7RIII (or A9) will also follow in adding a touchscreen to the back also like the A6500. The sensor like its spiritual predecessor will definitely be back-illuminated, meaning the camera will have both high resolution and high speed, along with increased low light performance.

Other rumors suggest the body will be bigger than A7RII and possibly more similar in design to a DSLR than the previous more compact design of the A7 series. Featuring a bigger grip, hopefully this means a bigger battery, since although battery life isn’t horrible, they still don’t match up to DSLRs.

Other inclusions may be support for dual SD or even XQD cards hopefully, along with the ability to shoot unlimited RAW files in continuous burst, 4K video will of course be included as the A7R II already had it.


          Sony A7S III

 Recently, shortly after Sony revealed the new A6500, an image wasp published by CameraBeta in what they claim is a leak of the forthcoming A7SIII, and granted if we can go by this leak, reveals the specs of the coming flagship.

Specs
– 15.4MP BSI-CMOS with LSI
– Variable IR Filter can be used as variable electronic ND filter
– Native ISO: 100-102400
– Maximum ISO: 409600
– 3” 1.23million dot articulating LCD screen
– 4:2:2 8bit 4K recording support

                                 sony-a7s-iii-fake-image

As the leaked images shows Sony might finally upgrade the resolution of their A7S series from 12.2MP to 15.4MP as well as the sensor itself being new, as the leak suggests it’ll be BSI-CMOS (Back-Illuminated) further adding to the already insane low light performance in the A7S series.

On another note there is a low rated rumor going about that Sony might be developing a RGBW sensor for its A7S line, which in short is an RGB sensor that carries an extra white pixels inside it which increases brightness in images by 32% and decreases color noise by 78% when compared to the normal  CMOS sensor, this means it would make sense for Sony  to fit a RGBW sensor in its high sensitivity cameras for much improved low light performance.


         Sony A77 III

Sony announced the A77 II in the spring of 2014, we can expect an update to their APS-C fixed-mirror DSLR lineup. Latest news about the upcoming A77 III suggest it will support 4K video and have built-image stabilization.

                                                      Sony A77 III

                                                       
We can probably expect to see a new sensor sporting the same resolution at 24.3MP although this might change have and an improved AF, as the A77 is marketed for its high speed shooting capabilities. Besides this there isn’t much to say about the expected A77 III other than speculations.


         Sony RX5

According to newest rumors the RX5 is expected to be a cross between the A6500 and the RX1R II, and to come with the same sensor found on the recently released A6500 meaning it will feature a 24.2MP sensor which means it will feature the same AF system of the A6500, that being 4D Focus with 425 Phase-Detection Points. However it is also expected to come with a fixed 23mm F/1.8 lens.

                                           

AF points on the A6500
   

The body is expected to house 5-Axis SteadyShot INSIDE Stabilization and be a similar body to that of the Sony RX1R II along with the same XGA OLED Tru-Finder EVF. While an exact announcement date is unknown it is expected to show in the CP+ show in February this year.

So that’s all the information I could round up for now, thanks for reading! I hope you'll enjoy reading my posts and I'll do my best to keep them coming for all the photographers and camera enthusiasts out there. I look forward to seeing you around in future posts!

Follow me on social media to see my photography:

Instagram:
@untamed_heart_  (https://www.instagram.com/untamed_heart_)
@taming_the_heart (https://www.instagram.com/taming_the_heart)

Review: Wanted (2008)

This is me, Thisath, taking on my first film review. In the film review world, I'm as ordinary as you can get; I don't watch many films- but if I do I will probably enjoy it. I don't dig too deep or expect too much and I am always easy on the creators. That said, I know a bad film from a great one when I see one, just so you can know my recommendations aren't absolutely rubbish.

So, on with the review:

The film is absolutely blastedly amazing!
( I wrote this sentence as I watched the film)

No Spoilers ahead!

I love the action, the tension and the non stop gunfights with slip second timing- absolutely unreal, but who cares? The intense, fast paced action really, really makes this film for me. I love action in any form and this film is just that. It's just really great to watch. Think of it as a quality adrenaline rush. It keeps you on edge all the time, and twists and turns in the direction of the plot every 10 minutes it seemed! Never gets old to me if executed nicely. You can't go wrong with curving a bullet, can you?

The filming is really nice, with great angles and camera trails, and the sets look absolutely fabulous! Great editing and good direction, in my opinion. I've seen better, but it was good enough to not distract me in any way as some films have. The CGI was surprisingly good, there were multiple places where I couldn't actually figure out whether it was graphics or reality.

The acting is also on point. It has a great cast, with Morgan Freeman taking up Sloane, a powerful and godly leader of a key group called the Fraternity, and James McAvoy taking up the young, desperate but 'magically'  (superhuman almost) talented young Wesley. Angelina Jolie is Fox, an elusive and very able assassin, and Thomas Kretschmann is the seeming bad guy. 

Their main goal is to be cool characters and they have achieved that. I mean, the joy of hearing a swear word through the mouth of our film god, Morgan Freeman, itself makes it up for anything bad in the film. They work very well for their parts. I was hooked from the moment I started watching. The biggest fault if I had to point one out is the lack of character development, but I'll be honest, I never really cared about character development (I saw you cringe back there)...

The music also, I loved. It was well assembled! It fitted in perfectly with the scenes and served to enhance the experience. The main score is so good, it's definitely going on my play list.

The story line isn't too complex, but it's got a big twist and so it follows the traditional action film script; I can't really complain. It is a bit ridiculous- sometimes funny- and there are many holes to the plot and basic logic, but again, you don't expect amazing on a summer blockbuster- I don't say this as a bad thing. If you want amazing story, very realistic scripts and "exquisite cinematography" you're better off with some film that won a Cannes award.

I totally recommend this film to anyone looking for an action film that isn't all that horrible. It's not that long, has a great cast, easy storyline and nonstop, almost stupidly crazy, awesome action. Great for a Friday night movie spree. I rate it a B- (which is NOT bad-an A on my scale is tough to get). So go ahead and bung this on your list and enjoy it.


Interest Concentrated (Thisath) rates this film 8/10




Thursday 19 January 2017

Review: The Pursuit of Happyness (2009)



No that is not a typo *sigh*. Just watch the film, then you'll get it.

The Pursuit of Happiness, a film that is amazing (and I'm not saying that cause I watched it at 2am when I clearly should've been sleeping) and "heart string tugging" at the same time, inspired by a true story the plot of the film in a nutshell is about a man, Chris Gardner (Will Smith) who fights to become an employee of a business firm after landing an internship after impressing a man, with a Rubix cube.

(Spoiler alert)

Chris goes on to show his worth to the company but is left distraught when he can't afford a good life for his son  (Jaden Smith) and almost rejects the internship. Nevertheless, thanks to Chris's dedication and compassion for his son he manages to get the job.

(End of spoiler)

As you've been reading this (assuming you read through the spoiler and haven't watched the film) you might feel like this movie is pretty boring and generic.

HOWEVER, have you ever heard the saying ,"It's about the journey and not the destination"?
That's pretty much what this film is; the lengths that Chris goes to and the emotional backlash that comes with it is what makes this film a superb watch.

The film really makes you think about what you've taken for granted in your life (and what the hell happened to Jaden Smith as well) and leaves you "feeling" after watching it.

                              
                                        Interested Concentrated (Yasaru) rates this film: 8.5/10

Sunday 15 January 2017

Review: Sherlock- Season S4 E3


Was this the last Sherlock we will ever see? Is the last time Cumberbatch (no, I’m not going to make the ‘joke’) and Freeman join up as Sherlock and Watson to play the iconic duo?
I don’t know, but I hope not.

I have mixed feelings about this last episode. I recorded my thoughts as I watched and at every scene, I was like WTF? Sometimes positive, sometimes negative. There was too much twisty turny curly wurly wtf moments. It didn’t feel… serious? It didn’t feel like a real episode. It felt like we were being tortured- in all fairness that was great audience-character empathy, because (spoilers!) they were too. But I didn’t really like it. As I watched I thought to myself, “that’s pretty cheap”.

It gets boring after a while when they- the people behind Sherlock, I don’t know who to point to- try and cheaply mind-blow you with ever so obvious, why didn’t I think that stuff like (spoilers) making out that John Watson was actually shot by a tranquilizer gun. What?! Why would she, Euros do that? She’s a heartless killer, they show, and she doesn’t have the heart to kill Watson?! I DON’T SEE THE LOGIC HELP ME! Or Mycroft being stupid enough (spoilers) to not be prepared for everything that could come his way. He’s a bloody head of security at some place ISN’T HE?! So Sherlock (ok, he's Sherlock), could so easily out smart and trick him into (spoilers) revealing that they had a sister? ARE YOU KIDDING ME?

However, in many ways it felt like a return, somewhat, to the old; this episode was distinctly different from Ep 1 and Ep 2, at least in my opinion.

Let’s try and talk about something good now. The cinematography is BEAUTIFUL! I loved every minute of it. The scene transitions, the camera work and the colour grading. Just what I’ve come to expect from the team behind Sherlock of course, never boring- always epic. The CGI was shit though, like really, really bad. The episode was very creepy and maintained a tone of being gory and full of horror- like Silence of the Lambs. That was, what I believe, the effect they wanted. Well, good job guys! I still like it was a bit too crazy to be believable, something which I thought Sherlock tries to be?

In this episode, Sherlock was made into a human. He always likes to think of himself as being above that, but as they show here, he bloody well isn’t. Euros does an amazing job at bringing out and making him behave like a person- a human. People like that. Me? I don’t mind. Don’t like it that much though, I like him being removed and analytical, but as Euros shows that might also be one of his biggest weaknesses.

(Spoilers) Drones, bombs, jumping out windows, pirating ships, are they really needed? The James Bond theme that people have complained about lately sticks. Do I really care- me being the action lover? Well, kind of. I like Sherlock for the technical stuff, the real life beauty, the “believability”. Why would you take that away? That’s kind of sad, that they have to turn to that sort of thing to keep Sherlock going. A bit lazy, don’t you think?

I wanted this post to be an opinion post. Not quite a review; I just wanted to talk about how I felt of it. But it kind of did become a review at the end didn't it? I really liked the other two episodes in the series and I really like this one too. But I felt like I tried to analyse this one a bit too much, and because of reading other opinion posts, developed a more critical eye. Plus, I was annoyed by the horrible CGI. How even?!

So, do I recommend this episode? Of course I do, there’s no reason to not watch it. The acting is AMAZING. The cinematography is AMAZING. The music is AMAZING. The story… it got me down at the end, thoughtful- EPIC! (Thanks 9gag for killing the mood). So all together, this episode is a win at least for me. I like it, not as much as I’d want to, but I do. I just hope they can bring the next series, whenever that ever is, back to what Sherlock series 1/2/3 were, real, believable and with the old charm.


So yeah. Watch it, but Sherlock- fix your stuff. Thanks for reading.

Thisath.

Review: Into the Wild (2007)




Yasaru here with first installment in our movie reviews section and I feel like we're opening with a strong one.

Sean Penn's beautifully directed movie with amazing cinematography fully equipped with a story that is thought provoking in more ways than most pop culture films today. The movie revolves around Christopher McCandless (Emile Hirsch) and his struggles to experience life with the hardships that come along with it. At the risk of spoiling the film, it is , in a nutshell, a story about a man who refuses to live in a world that is built upon what society tells him to and as the name suggests forces him into the wild to be "who he always wanted to be".

Whenever I talk about this film the first thing that comes to mind is it is emotional, very emotional. The messages that this story implants in it's viewers as the movie progresses is what really makes this film what it is, along with the interesting characters that help Christopher with his journey. With that comes my first nitpick (proceed with caution, spoiler alert) the characters aren't given that much of time to be embraced and understood by the viewers and to see how their relationship with him really means anything to the viewer.

However the movie certainly does have ideas that are wonderfully implemented into the storyline. The whole idea of how man must be one with nature is evident throughout the film. But the emotional trip that Penn elegantly takes the reader through is one that will stick around for a while. Penn does an absolute work of art of capturing the essence of the true story the film was written upon and does little to change the authenticity of it. The film is paced well enough with a certain lackluster scenes occasionally but nevertheless it manages to keep the viewers engaged.

This movie truly is a great watch; IMDb wouldn't have put it on their "list of films to watch before you die" for no reason, to be fair.  If you want something more than the rather stagnated films that rarely ever affect your life in by even the simplest of ways, Into the Wild is an absolutely phenomenal film.

                                Interest Concentrated (Yasaru) rates this film: 8.5/10
                                                                                       

Friday 13 January 2017

Review: AKG K451

Hello, it's Shehan aka Tyrant Beast!

Today I'm going to review something different. I'm going to review my headphones, my AKG K451!



Released at £50, you can soon understand why it won the "What Hi-Fi? Product of the Year Award" in 2012.

They're a pair of a foldable mini on-ear headphones. The earpads are super soft and just touch your earlobe, so like all on ear headphones, they aren't noise cancelling. The adjustable ear pieces are really comfortable for long listening sessions. The ear cups rotate freely and can be fit however you like!


They can also fold  in (like I suggested earlier) when you're not using them for easier transport, a very nice touch if you don't have a large bag or need a very compact pair of cans.



The headphones are also very stylish, with the contrasting black and silver plastic build. It feels pretty good in hand and is quite premium.

If you buy your very own AKG K451 headphones you get:

•Two detachable 3.5mm cables, one with an inline remote control and microphone and one without.
•A 3.5 to 6.3mm converter
•A carrying case

The headphones are able to reach from 11Hz to 29.5kHz so it has amazing bass and treble. Weighing in at 120g, its also very light. The headphones are specifically engineered for portable devices, but that doesn't stop you from using it at home full time, like I do!

Overall it's a great add on for any commuter.  I myself found it very relieving to upgrade from my old Philips headphones (which were really, really bad, trust me on this one) to these AKGs. I would highly recommend it!

Thanks for reading! Be sure to check out our tech reviews by clicking the Reviews and Technology labels.

Note: I recently purchased a new phone (which I will make a review of very soon). I will be able to write more often, so expect to see more of me :)

Sunday 8 January 2017

Why Do Macs Suck at Gaming?

This here is an article I wrote last month for a school project. I covered the ever interesting topic, Mac gaming. I wanted to develop a deeper understanding of why this is such a big issue. It had to be written assuming the readers had no understanding of the topic, so please excuse any over simplifications and the like.

“For years, Mac gaming has almost been an oxymoron” states TechRadar in a post from 2015, writing about how there was being in explosion in the Mac Gaming scene. As someone who’s lived and worked with Windows and Mac computers all my life, I decided to dig deeper in the truth of this claim, having heard it countlessly myself. In this article, I’m going to present my findings, running over why exactly Mac has such a bad reputation as a platform for gaming as well as why that might be about to change!
So why are Macs renowned for being so bad at gaming compared to their Windows counterparts? It's a topic which has plagued the computer communities for years. There is a list of problems, both with the software and developers themselves that contribute to it.
The biggest issue is simply the number of Mac gamers, or the lack thereof. If you look at the Steam statistics, out of all their users, Apple users only make up about 8% (which, I admit, has probably increased since the time the survey was taken) of their total users. If you think about it, this is a very niche group of people, and game developers aren’t people with a lot of time on their hands. Porting their games to Mac OS would simply be too much trouble for too little. While stats show that Apple users are more likely to pay more for products than other users, for developers, there simply wouldn’t be enough revenue to be made from the effort they’d have to put in. It’s also worth reporting that many developers also say that Mac is much harder to programme for than its counterparts, because of its API.. Time is money, the initial cost to the final income is simply not enough to fund the development of these games.
The next key issue is that MacOS uses a different Application Programming Interface to Windows. While Windows uses Direct3D, a subset of DirectX, Apple uses OpenGL. What is an Application Programming Interface? An API is a tool that applications use to render 2D and 3D computer graphics. The key difference between them in general is Direct3D is a proprietary API created by Microsoft for Windows. On the other hand, OpenGL is an open standard API, which comes from MacOS’s roots as Unix based operating system, that provides the same or similar functions to Direct3D.  This doesn’t mean however, that Direct3D is superior to OpenGL, a topic which I will get onto again.
The problem lies in the fact that many PC developers write their rendering engines implementing only DirectX APIs and don’t really concern themselves with the OpenGL side of things, so therefore leaving behind the Mac gamers. The problem with creating a DirectX game into an OpenGL game is translating them from one API to the other API, an issue which is only now slowly being fixed through OpenSource translators.
There are functional differences in how these two APIs actually function. For example, while Direct3D expects the Application to handle hardware resources, OpenGL expects, in essence, the computer to handle it.  This makes developers rethink the foundations of the software when porting a game from Windows to Mac, which again links back to my previous point where it simply takes too much effort to actually make games for MacOS.  
Apple themselves haven’t been very helpful in getting developers interested in bringing games to Mac. They have always been slow in bringing updates to their APIs, and even then, they fail to deliver the latest possible. Apple hasn’t shown much interest in pushing the gaming capabilities of MacOS primarily because if they focused on that, they would undermine their professional market. That said, if you don’t consider the price tag, Mac’s do have respectable specifications, with usually pretty capable graphics and processing power.
So rounding up, why do suck at gaming?
1. It’s due to the lack of gamers on their operating system,
2. The fundamental difference between Windows and MacOs
3. And finally, the fact that Apple themselves haven’t been interested in catering to gamers or game developers.
Lately, however, developers have begun to take steps to make MacOS a better place for gamers. The number of ordinary people using Apple computers has been steadily increasing, and developers are finally seeing a market big enough for them to invest in. This means that they can finally focus on bringing out new games that work on Apple’s OpenGL API. There has been a noticeably high number of new games hitting both the Steam and Apple library of games, and while they are generally just Indie Games, the future looks bright for bigger and more capable games to make themselves onto MacOS.
Apple has also recently put in effort in bringing the latest versions of OpenGL to all their new operating systems, and as they showed in their new MacBook Pro presentation, they have started to think about how games perform on their computers. Given, they don’t have the best graphics or the fairest price, but the fact is, they too have begun to transition from catering primarily to just professionals to a more general market.

This brings with it the challenge of catering to all types of people, and these people may need good gaming performance, today and in the future. For developers, open source DirectX to OpenGL translators are becoming increasingly widely available so it’s only a matter of making sure they optimise this so that performance will be similar on both platforms, which is currently not the case. It is still noticeably more efficient to dual boot Windows onto an Apple computer through BootCamp to get better performance in gaming.

So there we go. Mac's are inherently bad at gaming because of the fact that people simply haven't bothered with gaming on a Mac. Because, at the end of the day, who buys a Mac to game?

Saturday 7 January 2017

Is VR a Gimmick?



I recently had a keyboard warrior tell me, “VR is really, genuinely unhealthy. There are case studies to prove that VR is damaging to the brain and mind. VR is unnecessary because they are gimmicky and tricky, to convince you to buy them, when in reality they have no true technological merit besides the engineering”. 

Of course, there was a lot more to it than that, but it got me thinking, do people really see VR as a gimmick?

On the face of it, it really does look like a phase, a gimmick that will come and go out in a few years. I mean, smartphone VR is pretty bad- there are hardly any good experiences and the experience is very fragmented. At best it’s mildly annoying and at worst it’s plain irritating. I’ve got a Google Cardboard headset and I use it on a LG G3 and LG G4. To be clear, when it works, it’s amazing. The way it transports you into space, a singer’s stage, a roller coaster or even your own mind, it’s simply stunning. I was wowed by my first experience.

But soon enough the annoyances set in. First, the lack of good apps to use on VR. There’s hardly any good VR apps that truly give you the experience that you want from VR. I found some good games, about three of them, that give me the experience of mind blowing that I was seeking. Not much more than that. Second, the annoying way you have to take your phone out every time you want to switch apps- there’s little to no form of a VR platform. I found an app that offered to do this but I didn’t find it useful to do what I wanted. Other things like the lack of controls you have to see where you’re going or the fact that it’s simply quite expensive to get into VR for real, make VR pretty much look like a gimmick for the ordinary person.

The better VR experiences offered by devices like the Oculus Rift or HTC Vive are simply too far off for ordinary consumers to ever buy or experience, because the amount of power needed to run them is very expensive- you need a highly specced gaming PC, and the total cost for all of that will be over a £1000 pounds at least.
So it’s easy to come to the conclusion that VR is just the next big gimmick that manufacturers want you to buy, but while that, in essence, is true, there is more to VR than meets the eye.

Let’s start off my dissecting my keyboard warrior "brother’s" argument against VR.
He says, “VR is really, genuinely unhealthy. There are case studies to prove that VR is damaging to the brain and mind”. How true is this?

First, let’s put this into context. VR is a new technology. People are scared of it; just like they are with every other new technology. There are studies done on our mobile technology and computers too, they too "damage your brain". Everything we use has some element of harm; we have to use it properly to not harm ourselves, it's obvious. Heck, when TVs first arrived everyone was just as worried about them as we are of VR: “they hurt your eyes”, “they hurt concentration”, “they are distracting”, the whole lot. There is an element of truth to them, you can’t deny it, but we’re still alive aren’t we? We haven’t been doomed by them, we haven’t become a lesser species because of them. Go back even further and look at radios. I’m sure there was as much of a fuss about them as there was for TVs. Your grandparents survived the radio and our parents survived the TV. What on earth is there to say about the VR generation? We’re going to survive that too.

So to answer the question, there’s always going to be some “bad” effect on us, but let’s be clear: it’s not “dangerous”. I mean, they’re going to be about as bad as any technology we’ve met before them. There is no real evidence to say that they damage our brain, that’s utter rubbish. If they do, it’s down to the adverse effects of our reward seeking nature binging on it to get a dopamine rush, which is something we’ve always done- it just has to be controlled and used correctly. So unless you’re an absolute nut and watch VR to seek a dopamine rush every time, which is very unlikely- there are better ways to get this done- you’re perfectly safe using VR in the correct environment, in the correct way, for a safe amount of time, JUST LIKE EVERYTHING ELSE. I wouldn’t even go as far as to say it’s in anyway bad, hence inverted commas.

The next thing, our friend says “It’s unnecessary because they are gimmicky and tricky, to convince you to buy them, when in reality they have no true technological merit besides the engineering”.

We’ve already covered the point as to whether it the next big thing that manufacturers are trying to convince us to buy; it’s true, but like everything else, if you think about it only as a trick, what good thing on this earth isn’t advertised to us?

So, is VR a gimmick or not? At face value, to us, it does seem like an awful lot like a gimmick, but I strongly beg to differ.

VR and Augmented Reality are amazingly practical and it's shown by how it’s being used in their science, in policing and journalism as well as entertainment. My favourite example is how NASA is using the Microsoft Hololense to build their next Mars Rover and prepare astronauts for Space Travel. It's irreplaceable to them: They have said many times that is indispensable in aiding their development, and it is one of the most useful technologies that they've ever got their hands on. There are some amazing videos of how NASA engineers are using AR and VR on the Microsoft HoloLens to visualise the next Mars Rover and the surface of Mars.  Virtual reality training has also made it easier for the teams of future astronauts to work together and communicate too, which is a classic application of the technology.

Police Agencies are using them to train people or to recreate crime scenes so that people can remember the incidents and so that other people can experience them. Auschwitz camps victims are given VR experiences which recreate the conditions during the war so that survivors can remember what the camp was like and hopefully flash back and remember the soldiers who tortured them, data which international agencies will use to relocate those soldiers and give them the punishments they deserve. They've already managed to use it to aid the prosecution of a surviving Nazi soldier.
VR is also being used in Journalism. The Guardian used a VR film to give ordinary people the experience of living in solitary confinement in 2016 as one of their first forays into the world of world of VR. Mobile phone companies have started to release phones in VR worlds, most notably beginning with OnePlus’s OnePlus Three launch and Samsung’s S7 launch which featured VR extensively, and the “Project Syria” VR experience by Nonny de la Peña sought to give people the experience of being a Syrian child refugee.

We all know how extensively the entertainment industry plans to use VR! Gaming is obviously a big one. Steam already has a huge section dedicated to VR games and there are some games to buy, if you can run them. VR on mobile is also mostly focused on gaming too, but like I said there aren’t many great apps to choose from yet. You can’t, however, deny that VR gaming when done right, is just amazing. You can see how much fun you can have with VR gaming if you simply search YouTube, and in my opinion, it’s the next logical step for gaming technology.

So is VR a gimmick? In actual reality*, hell no it ain’t!

It’s the next big thing; it’s about as important as TVs or smartphones. It’s a real technological advancement, it has the potential to change our lives, our society. Right now, it doesn’t have quite enough development to make it so influential, but I look forward to the day the ordinary person can buy one like they buy a TV or a smartphone. It’s an amazing piece of technology that can be applied in so many ways that we never thought was possible. It’s our own reality, and it takes us back into sci-fi, heck, it takes us INTO sci-fi! It should be given the time and attention necessary to become a very enriching experience as part of our society. Virtual/Augmented/Mixed Reality is the next generation of magic that is technology. Give it some time, it can get better.

Thanks for reading!

*virtual reality- actual reality? Haha, haha! No?

Ponderings:

VR could probably replace the TV in future- but at the expense of losing the social aspect of TV, which I think should be given a lot of thought. Instead of cocooning a person in their own world, like a smartphone or tablet, developers need to work on keeping some aspect of social interaction in VR. TV, it has that ability: it can connect people- bringing together in one place- in front of the sofa, the store front or hotel lounge. Smartphones, they connect us to the distant world while separating us from the immediate world, which I think is their biggest flaw. VR, while it has all its perks, looks like the next big advancement in isolation technology, and I don’t there’s anything good about that. 
What do you think? Comment below!